Our Project

The project CAIR 4 YOUTH aims to support professionals in the youth sector in acquiring and developing skills in working with issues of Coding, Artificial Intelligence and Robotics. There will be a focus on upskilling Youth Workers in fun and game-inspired, non-formal educational methods in these areas. The project will present innovative methods of utilising methodologies to help increase access to affordable and high-quality youth service in the digital age.

The target groups of the project are youth, youth workers and team leaders lacking knowledge or competence in Robotics, Coding and A.I., youth workers lacking experience with Robotics, professional experts.


The field of Coding, AI and Robotics is moving from a specialised area of engineering to a situation where it is fully integrated into everyday life in society. Many European countries do not, unfortunately, reflect this change in educational or youth facilities. A mismatch of skills is most common in professions has created an increasing demand for training at all levels. A demand that has been filled partially by the partner organisations through their work. the project is innovative as it takes a collective approach to develop a series of actions and outcomes that will create a model to fill this gap in the Youth sector.


Through this project, there is an immediate objective of upskilling Youth Workers, and a subsequent objective of engaging with and upskilling young people through non-formal methods. Our project methods include the development of three main outputs:

  1. A hands-on fun-packed training curriculum and workshops with non-formal approaches to Coding, A.I. and Robotics. Learning by building and Coding Robots and understanding A.I. through gamification in a non-formal and fun environment. The workshops will be the gateway for Youth workers to understand how Robotics, Coding and A.I. are used in the industry and why they need to teach these futuristic skills to the young people and how they should make learning fun for their students.
  2. A set of resources for youth workers on how to stimulate interest in coding, A.I., and robotics and how to support the introduction of these topics through non-formal educational methods– This will help professionals in Youth work to develop their own skills base.
  3. A Methodology and Implementation strategy that promotes cross-sectoral dialogue and the involvement in the youth sector, in terms of supporting the training of staff, managers, youth workers at a local and regional level.
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